05 January 2012

XCOM: Enemy Unknown

New York, NY – January 5, 2012–2K Games announced today that Firaxis Games, the creative team behind the iconic Sid Meier’s Civilization® franchise, is developing XCOM: Enemy Unknown, an action strategy title that is planned for release in fall 2012. XCOM: Enemy Unknown will be instantly recognizable to fans of the original X-COM, while breaking new ground in strategy games for today’s console and Windows PC gamers. With equal emphasis on deep strategy and intense tactical combat, XCOM: Enemy Unknown will place players in control of a secret paramilitary organization called XCOM. As the XCOM commander, players will defend against a terrifying global alien invasion by managing resources, advancing technologies, and overseeing combat strategies and individual unit tactics.

“We’re looking forward to building upon the core gameplay experiences that fans of the original X-COM love, while introducing the franchise to a new generation,” said Sarah Anderson, senior vice president of marketing for 2K. “With Firaxis’ XCOM: Enemy Unknown and 2K Marin’s upcoming XCOM, 2K Games will be offering two different gameplay experiences drawing from the classic X-COM universe. Each game offers a unique XCOM experience in different genres, as envisioned by two different studios with unique creative visions.”

Released in 1993, the original X-COM is widely regarded as one of the best games ever made and has now been re-imagined by the strategy experts at Firaxis Games. XCOM: Enemy Unknown will expand on that legacy with an entirely new invasion story, enemies and technologies to fight aliens and defend Earth. Players will control the fate of the human race through researching alien technologies, creating and managing a fully operational base, planning combat missions and controlling soldier movement in battle.

“It’s been a dream of ours to recreate X-COM with our unique creative vision. We’re huge fans of the original game and it’s a once in a lifetime opportunity to re-envision a game that is as beloved as X-COM,” said Steve Martin, president of Firaxis Games. “We were careful to keep XCOM: Enemy Unknown true to the elements that made X-COM such a revered game while delivering an entirely new story and gameplay experience for both die-hard X-COM fans and newcomers to the franchise.”

04 January 2012

Child’s Play

"Since the founding of Child’s Play in 2003, each year has exceeded our expectations in a big way. Thanks to the support of the community, we’ve grown from sending a truck full of toys to Seattle Children’s Hospital to benefiting a network of over 80 hospitals worldwide. 2011 brought some incredible milestones, including breaking the $10 million mark in lifetime contributions, founding our Annual Child’s Play Golf Tournament, rolling out a full website overhaul and seeing the community activism explode via hundreds of events put on by the community. The generosity of gamers has yet again been overwhelming, and our total for 2011 is a number we both amazed and humbled by:

$3,512,345.

Let that sink in for a second. Over three and a half million dollars going to hospitals worldwide to ease the suffering of kids when they need it most. All because you, as a community, came together to make a difference. And what a difference it is." - Child's Play and Penny Arcade

02 January 2012

NOW i get it...




This totally makes more sense then that other trailer..

22 December 2011

Guild Wars 2 enters Closed Beta

GW2 will officially enter Closed Beta Testing this Friday. That's the next step into the next phase of mmo goodness to pull me away from whatever MMO I've over committed to this time. Fantastic.

16 December 2011

Blizzard introduces BattleTags

A BattleTag is a unified, player-chosen nickname that will identify you across all of Battle.net -- in Blizzard Entertainment games, on our official websites, and in our community forums. Similar to the Real ID system, BattleTags will ultimately give players on Battle.net a new way to manage public profiles, find and chat with friends they've met while playing, form groups, and stay connected across multiple Blizzard games.

While most of these features are coming soon, players who wish to pick a BattleTag now can do so via Battle.net Account Management. Note that BattleTags are not unique, meaning multiple players can choose the same BattleTag. For now, we’ll be testing some basic in-game functionality (including in-game chat and friends list support) in the next patch for the Diablo III beta test. Players are also now able to use a BattleTag when posting on the Diablo III community websites.

In the future, BattleTags will be integrated into other Blizzard games and services such as World of Warcraft® and StarCraft® II (and their related forums and websites), and we look forward to sharing more about all of the ways they’ll help you connect and play in the months ahead. Stay tuned to Blizzard's official community sites for further details.

15 December 2011